wrong forum try the link to the new one
hdeffo
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yours was a brute force method 😂 that would hit years even after the first 10 nodes i feel like. Brute force adds up super fast
Although you make me wonder if a tactic I used in an old virus programming game would work here too. We use to use mutating code that would write various "subsets" of code to itself and run until it the superior version then repeat. You and up with most versions crashing and not running at all but it let you build off of ones that did so regardless of computation time it would continue to grow
my approach is a generalized one picking attack targets in a random order of { assault, sniper, shotgun, machine, closest, furthest} attacking a max range of {short, medium, long} and {fleeing, staying out, or no evasive} at {0-25,2-50,50-75,75-100}. Currently my algorithm ignored resources completely because that makes the calculation too complex for my computer. And lol my atrocious spelling(autocorrect) is perfect example of hi sloppy I am
im actually really close if I can solve where it is crashing at. I have a 48 slave node show computer and I've narrowed games down to only logical games that could prove beneficial to me as well as tossing out games that are very unlikely to be successful. I believe currently mind game is down to less than 200 billion games. Im also calculating this in terms of 5.3 so mind games for example can only be teams of assault + 1 other bot. This drastically reduces the computation time on all maps. Also sorry been rather busy to clean up my experiments to share methods. I program things bed sloppily just enough that they run cobbled together with digital duct tape. As an example my program that calculates matches requires editing the file each run, commenting out or remove comments on low shield fleeing, and 26 arguments to run
it is useful the times I have used it the AI never lost I multiplayer. It's designed to calculate any other possible opposing strategy and counter that. It's super effective I just don't have the patience to use. My current active AI isn't quite as effective in multiplayer (no where near) and has about 38 conditions and 67 actions
Google how to predict rock paper scissors games. There's There's few articles on how to write a rock paper scissors engine. I simply adapted one I wrote for that into an engine to predict taking sides. I said probability analysis algorithm just to sound fancy 😂 it's still technically probability calculations
To beat a machine/sniper combo take out the sniper first since this is nearly all of the opponents long range damage output. Now position you bots just outside of medium range near each other. Some machine guns will continue to fire at you from long range, if this is the case then fight at long range 2v1 you win. If it tries to close have one bot go to long range and the other fire at medium then keep alternating as shields deplete. No matter of the machine gun focuses on current or closest target it will lose.
P.s. you're welcome by the way 😂 i'm the one who really started this sniper/machine combo and only a few players up until now have figured out how to counter me. Now i need new team
split team is currently a rock paper scissors game. Shotguns beat Snipers, Machine guns beat shotguns, and snipers beat machine guns. I am currently using a probability analysis algorithm I wrote to determine which of these units to send out each match so that more often than not my bots are the counter to my opponent's
first right now assault isnt balanced dont use them. Second don't focus on ONLY using one type of bot some compliment each other nicely e.g. machine gun + sniper. This will massively narrow your chances of being hard countered by bot types. Also check my 5.2 math to figure out how your bot should react to different classes. There is a filter that let's you select by bot type and it's INCREDIBLY useful. No bot beats another at EVERY range. Calculate what range you need to fight and at what health/shield point you need to win the battle then kite the opponent until your bots have the advantage.
Edit: This will help would be nice if it was sticky lol
seven wonders can be machine gun rushed. Even though machine guns have the slowest initial speed .75 m/s they have the fastest ball carry speed also .75 m/s. As long as you have so 4 going for different resources 2 should make it to goal and 2 should be destroyed. The two remaining have enough time to grab the 2 dropped balls and score them ending it 4-3